Breakwaters release time3/24/2023 Then you can craft the bag itself, which requires: If you want to go the old-fashioned route and craft a bag yourself, you will first need to craft a net bag, which requires: It costs 24 yellow crystal shards, which is a pittance, especially if you can refine larger crystals down to shards using the refinery station. If the ferryman isn’t selling one, or if you don’t have enough shards, there is a shopkeeper on the second island that for sure is selling one. The bag will add an additional ten slots to your inventory. If you have enough yellow shards - and if the ferryman has one on offer, you can grab a bag through the ferryman’s shop feature. There are a few ways to go about upgrading this quickly though. Believe me, this will fill up fast - long before you leave the opening island. When you first start out, you will have a measly eight slots in your inventory (as I mentioned in the previous point). Unless you plan on actively seeking the treasures found on treasure maps, they are pretty much just worthless trinkets.Īnd with that in mind… Upgrade your inventory as soon as possible Once I crafted the flare needed to signal to the ferry that I was ready to venture forth to the next island, I stocked up on coconuts and crystals, along with the requisite titan stone, and I was off. You will only need a few items for crafting, mostly tree branches, yellow crystals, and red sea plants - and even those you will only need a few of in order to meet the quest requirements to craft yourself out of the starting area. You really only need to have a slot for a food item and one for a drink item - although even that, at least now, doesn’t appear to really be all that important if you don’t mind dying and collecting your items from time to time. Your active item can be swapped between other items in your inventory, sort of like playing musical chairs.Īlthough it is tempting to want to collect everything you come across (because you don’t yet know when or where you might need it), that will prove to be a fool’s errand. Thankfully, you are able to hold an extra item as your active item, which removes it from the main inventory. Craft like your life depends on it… because it doesĮarly on in Breakwaters, it doesn’t take but eight items before your inventory will be full. There are three settings: pump water into the pipeline toward your crafting station, pump it out if you are actively trying to drain some water, or turn it off. Be mindful of the ebbing tide so that your intact pipeline is deep enough that you still have access to that liquid gold, even when the tide is low.Īlso, make sure you turn the pump on by interacting with it in close proximity. You will then need to run piping out the back of the pump and into a source of water. I find it’s best to build the crafting station first, then run the pipes down to the water where you can hook them up to the pump. And when you have to make your dock, this will save you a ton of button-clicking. Your dock will have a crafting station of its own, so having all of the resources you’ve gathered close by will come in handy.īut also, your individual crafting stations can be hooked up to a water network using bamboo pipes, and once they have access to water, this will allow you to craft larger quantities of items instead of making them one at a time. Don’t set up shop on the intro islandīeing close to the shoreline, and thus water, will come in handy once you start travelling via boat. As such, after talking to the quest giver to turn in a completed quest, you will need to then engage in conversation with them before they will dole out the next quest - the quests don’t just flow from one to another (though this might get updated at some point). Once you leave the starting area, you will be able to upgrade your inventory to something a bit more robust, which will save you a lot of juggling and sacrificial items you might regret not having later.Īlso, keep in mind that the mission structure is a bit rudimentary. It should also get you started on the path to upgrading your inventory, which is frustratingly limited in the early part of the game. So it’s in your best interest to stick to the early main quest, which will get you acquainted with Breakwaters‘ crafting and water interaction systems. If you’re like me, the moment you’re let loose in a sandbox or open-world game, you immediately stray from the main quest and get bogged down by foreign systems while juggling items that you may or may not need.
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